Friday, October 6, 2017

Night Six

Okay, so here's how the basic gameplay of Five Nights at Freddy's works.

You check the hallways to either side of the security office, then you scan through the security cameras.  

The problem is the animatronics move when you're not looking.  Also, you can hear footsteps, rustling, and banging going on out in the restaurant proper.

So the gameplay (which lasts about eight minutes in the PC version and four minutes in the mobile versions), has you sitting and waiting in a room you can't leave, while giant animatronic creatures move slowly (and in one case very quickly) towards you.

Even though there is no overt violence in the game; as the monsters move to bite you and then the image immediately gets cut off to static, the jump scares are quite effective, and you're really playing against your own rising tension as the clock slowly moves from midnight to 6am.

As a guy who has played through horror video games ranging from the old Nintendo Friday the 13th and the Playstation Saw videogame, I have to say it took me a pretty long time to make my way through each of the nights - you need the sound to effectively play, but it does dramatically raise the tension levels.

After about a week and a half I completed the first game, survived the week, collected my paycheck and immediately downloaded the sequel, Five Nights at Freddy's 2.

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