Tuesday, October 17, 2017

Night Seventeen

So here we are at Five Nights at Freddy's 3, set thirty years after the first game and taking place at an amusement park called Fazbear's Fright.

As with the previous two games the main points are the same; you have to survive from midnight to six in the morning over the course of five nights to completed the game.  Much of the gameplay comes down to timing out when to check various cameras or take other actions to slow down the creatures (or creature in the third game) and the game is filled with eerie imagery ending with some pretty freaky jump scares if you fail on any given night.

The main villain of this game is Springtrap - a sort of rotted version of Bonnie from the first two games and although you hallucinate many other Freddy characters throughout the game, Springtrap is the only actual animatronic that can attack you.

Of the three games, this one took me by far the longest, taking me almost two weeks to complete, and although the villain was pretty terrifying and I enjoyed using one of the creepiest parts of the previous game as a weapon in this game, I did miss the valuable use of sound the previous games had to complete levels.  I was actually able to complete two nights in this game with the sound off, which would have been impossible in either of the original games.

A challenging game, but as it was so far removed from in time from the previous games, it sort of felt disconnected for me.

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